#pragma once
#include "FSMState.h"

class PlayerMe;

class StateIdleMe :
	public FSMState
{
public:
	StateIdleMe(FSM *fsm, PlayerMe *obj);
	virtual ~StateIdleMe();

	virtual bool Enter() override;
	virtual void Run() override;

	PlayerMe *m_object;
	double m_timeCount;
	int m_oldDir;
};

